viernes, 25 de noviembre de 2016




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La leyenda de Finn McCool y la Calzada de los Gigantes

Cuando se trata de las teorías referentes a la creación de la Calzada de los Gigantes, aquí en este blog sobre Mitos y Leyendas no podemos sino considerar absurdas las suposiciones de los científicos de que las fuerzas de la naturaleza crearon esta increíble estructura que se ha convertido en una de las mayores atracciones de Irlanda. Nosotros, por supuesto, tenemos una teoría mucho más verosímil sobre la creación de este maravilloso paisaje de la que estamos a punto de haceros partícipes, pero por deferencia a la comunidad científica y geológica, expondremos primero su teoría, la que indica que de hecho la geología y la ciencia sí que después de todo jugaron un papel importante en el surgimiento de este lugar.  Ellos dicen que la Calzada de los Gigantes se formó hace unos 50 ó 60 millones de años cuando lo que es hoy el condado de Antrim se encontraba bajo una intensa actividad volcánica. La lava surgió a través de la capa caliza y se enfrió formando las columnas hexagonales que podemos ver en nuestros días. La altura de cada columna se debe a la velocidad con que la lava surgió y el tiempo que tardó en enfriarse. La mayoría de las columnas de basalto son hexagonales, pero las hay también de cuatro, cinco, siete e incluso ocho lados. Las más altas miden unos 12 metros y la lava solidificada en los acantilados llega a tener un grosor de 28 metros en algunos lugares. Después de tanto tiempo expuestas a los elementos, las estructuras de este lugar han tomado diferentes formas, como por ejemplo el “órgano” o las “botas del gigante”.

La Calzada fue declarada Patrimonio de la Humanidad por la Unesco en 1986 y Reserva Natural en 1987 por el departamento de desarrollo de Irlanda del Norte.

Esto es lo que hizo la naturaleza, por lo visto, pero en nuestro mundo de fantasía existe una curiosa y bonita leyenda sobre el origen de la Calzada de los Gigantes. Se cuenta que Finn McCool, guerrero y cazador legendario, lideró el grupo de guerreros irlandeses conocidos como los Fianna, y fue quien erigió la Calzada de los Gigantes.  Finn McCool, hijo de Cumhail, luchó primero por convertirse en el líder de la Fianna. Cumhail fue asesinado y su esposa, que temía por la vida de su hijo, lo envió para que fuera criado por una druida y su hermana, dos mujeres muy fuertes y sabias. En una ocasión, el druida Fingeas pescó el Salmón del Conocimiento y se lo dio a Finn para que lo cocinara. Mientras lo estaba preparando, Finn se quemó el dedo gordo y se lo chupó para calmar el dolor, adquiriendo en ese proceso el don de la profecía.

Finn utilizó este don sabiamente y se hizo con el liderazgo de la Fianna  salvando la vida del Gran Rey Cormac quien, en reconocimiento, le prometió darle a su hija Grainne en matrimonio. Fue entonces cuando Finn organizó la Fianna, que de ser una multitud de guerreros sin orden ni disciplina se transformó en una élite altamente respetada,  verdaderos modelos de caballeros.

Finn era un guerrero muy admirado y respetado. Tuvo varias esposas a lo largo de su vida, aunque su gran pasión fue la diosa Sadhbh (Sive) con quien tuvo un hijo llamado Oisin.

Finn está ligado a muchas de las leyendas del ciclo Feniano. Una de las más importantes cuenta cómo Finn conoció a su primera esposa Sadbh mientras cazaba. Ésta había sido transformada en un ciervo por el hechizo de un malvado druida, Fer Dirich que la pretendía sin resultado. Cuando Finn le vio a quien sería su futura esposa en la figura de un ciervo cogió una flecha dispuesto a darle muerte, pero en ese momento el ciervo puso una pezuña en territorio de la Fianna, donde el hechizo del druida no tenía ningún efecto y en ese momento se convirtió en una bella mujer ante los ojos de Finn McCool. Se enamoraron inmediatamente el uno del otro y poco después de casaron. De esta unión nació  Oisin, el hijo de Finn. Pero un día, mientras Finn se hallaba en otro lugar el malvado druida Fer Doirich se disfrazó como Finn McCool y engañó a Sadhbh para que saliera de la casa y el druida volvió a transformarla de nuevo en ciervo. Ella se echó a Oisin a la grupa y huyó para que el druida no pudiera darle alcance y herir a su hijo. Finn entonces regresó a su hogar y se encontró con que su mujer y su hijo habían desaparecido; durante siete largos años los buscó sin saber que Sadhbh había vuelto a convertirse en ciervo.  Un día cuando se encontraba de caza con la Fianna se topó con un niño salvaje que vivía en el bosque y no tardó mucho en reconocer en la cara de aquel niño las mismas facciones que las de su mujer perdida y se lo llevó con él lleno de alegría de haber encontrado por fin a su hijo Oisin. ¡Este, por suerte para nosotros, llegó a ser el protagonista de tantas leyendas como lo fue su padre!

Pero la leyenda más famosa de Finn McCool es la que está relacionada con la Calzada de los Gigantes del condado de Antrim. Cuenta dicha leyenda que Finn McCool tenía un rival, un gigante escocés llamado Benandonner. Finn McCool decidió construir una calzada que llegara hasta Escocia y así poder retar a su adversario a un combate singular. Cuando terminó su construcción, la calzada unía el Norte de Antrim con Staffa en Escocia.

Benandonner aceptó el reto y cruzó hasta el norte de Irlanda para luchar contra su rival. Cuando Benandonner apareció en el horizonte, Finn McCool, se dio cuenta, aterrorizado, de que su rival era muchísimo más grande y fuerte que él. Finn volvió  corriendo a su casa, donde le esperaba su mujer, Oonagh. ¿Qué podía  hacer ahora? Oonagh, que era muy sagaz, le disfrazó como un bebé y le hizo acurrucarse en lo que parecía una cuna de enormes dimensiones. Cuando Benandonner llegó, Oonagh le dijo que Finn no estaba y que por favor no despertara a su bebé que dormía plácidamente en su cuna. Ante la visión de aquel enorme bebé Benandonner se asustó pensando en el tamaño que tendría el padre y salió huyendo hacia Escocia. Finn le siguió a una distancia prudencial, y al pasar por  Portadown, en el condado de Antrim, Finn excavó con sus manos una enorme porción de tierra para lanzársela al gigante escocés que huía. El agujero que dejó en el suelo se llenó inmediatamente de agua y se convirtió en el lago más grande de Irlanda, el lago Neagh. El trozo de tierra lanzado falló en su objetivo y fue a aterrizar en mitad del mar de Irlanda, convirtiéndose en la Isla de Man. El gigante escocés consiguió huir, destruyendo la calzada a su paso, para que su adversario no pudiera seguirle. De aquella enorme  calzada todavía se pueden hoy contemplar los dos extremos, uno en Irlanda del Norte y otro en Escocia que es lo que constituye  la Calzada de los Gigantes donde se pueden apreciar formaciones muy similares.

La leyenda hizo de este héroe fabuloso un ser inmortal. Finn McCool no está muerto sino que duerme plácidamente en una cueva, esperando poder defender a Irlanda algún día de gentes malvadas.

La leyenda de Diarmuid y Grainne  

Una de las leyendas más románticas de Irlanda del Norte es la de Diarmuid y Grainne, similar a la leyenda del Rey Arturo y el romance de su esposa Ginebra con el caballero Lancelot.

Se dice que Grainne era la mujer más hermosa de Irlanda. Era hija de Cormac MacAirt, el Rey de Irlanda. Los príncipes y jefes más importantes del país venían a cortejarla. Incluso se vio galanteada por el ya viejo Finn McCool, quien pretendía conseguir a la joven como su segunda esposa. Finalmente la pidió en matrimonio. Ella accedió y se organizó un gran festín para celebrar el compromiso de la nueva pareja. Pero esa misma noche Grainne conoció a Diarmuid, uno de los más poderosos  guerreros de Finn McCool. Y sintió por él un amor irreprimible. Grainne estaba dispuesta a  hacer cualquier cosa para seducirle. Sin pensarlo dos veces drogó a todos los invitados, menos a Diarmuid. Entonces Grainne, libre de impedimentos le declaró su amor. Pero Diarmuid se negó a seguirla porque era leal a Finn, su señor. Como Grainne no estaba dispuesta a ceder en su empeño  le hechizó para que se enamorara perdidamente de ella.

Logrado su propósito huyeron juntos pero fueron perseguidos por un encolerizado Finn McCool que, despierto de su letargo, les siguió por todas partes acompañado de sus hombres.  La pareja cruzó toda Irlanda, escondiéndose en cuevas, árboles, rincones y cualquier recoveco que les sirviera de escondite. Pasaron años huyendo. Grainne quedó embarazada, justo cuando sus perseguidores estaban a punto de alcanzarles. Un día, después de cruzar un páramo, con Finn y sus hombres pisándoles los talones, Diarmuid y Grainne llegaron por fin al monte de Benbulben, en el condado de Sligo, donde les salió al paso un jabalí gigante. Era un mal encuentro, significaba un grave peligro para Diarmuid, porque había una leyenda que decía que la única criatura viviente que podía herirle era un jabalí salvaje.    Cuando el jabalí atacó, Diarmuid, para proteger a su amante embarazada, luchó con él rodando los dos por el suelo en un combate a muerte. El guerrero logró matar al jabalí con su espada, pero ya el jabalí había traspasado a Diarmuid  con sus colmillos hiriéndole de muerte.

Cuando Finn y sus hombres llegaron al lugar, encontraron a Diarmuid casi agonizando en los brazos de Grainne. Ésta, desesperada, sabía que sólo la magia de Finn McCool podría salvar a su amante. Imploró a Finn, rogándole que salvara a su antiguo amigo y le  curara con un sorbo de agua recogido con sus manos mágicas. Pero Finn, resentido, se negó porque su mejor amigo había huido con su prometida. Ante Diarmuid agonizando, sus hombres  también le suplicaron que ayudara al que había sido tan gran guerrero. Pero Finn se negó de nuevo. Entonces Oisin, su hijo, desafió a su padre y le amenazó con matarle. Finn McCool accedió entonces a ayudar a Diarmuid. Pero era demasiado tarde.  Antes de que Finn consiguiera el agua, Diarmuid había muerto.


Oisín, el hijo de Finn McCool  

Oisin u Osián fue el hijo del legendario guerrero Finn McCool. Oisin llegó a ser un gran poeta y formó también parte de los guerreros de la Fianna.

Su nombre se halla también rodeado de leyendas.  La más conocida es la de su viaje a Tir na N’og – la mítica tierra de la Eterna Juventud, el hogar de los Tuatha de Dannan, el último grupo de dioses y diosas que gobernaron Irlanda.

Cuenta la leyenda cómo los antiguos guerreros irlandeses de la Fianna estaban cazando en las orillas del lago Leane, cuando Oisin se enamoró perdidamente de una mujer rubia que montaba un caballo blanco: Niamh Cinn iir (Niam la del Pelo de Oro). Ella le invitó a visitar su tierra de Tir na N’og bajo las aguas del lago Leane en Killarney, donde nadie se hacía viejo y la primavera era eterna.

Aunque Oisin era muy feliz viviendo con Niamh en Tir na N’og, tras haber transcurrido lo que él pensó eran tres años, quiso visitar a su familia. Pero Niamh le advirtió que en la tierra de los mortales habían pasado 300 años y que si volvía a poner un pie en su tierra natal, envejecería todos esos años de golpe. Aun así Oisin se acomodó en la grupa de un caballo, cuidando que sus pies no tocaran tierra firme. Descubrió en efecto que la tierra había cambiado mucho, no había ningún rastro de la Fianna por ninguna parte y encontró que por toda la isla, San Patricio estaba convirtiendo a la gente al cristianismo y se estaban construyendo iglesias. A su retorno al Lago Leane, Oisin se cruzó con un grupo de hombres que trataban de apartar una enorme roca del camino, en lo que se conoce como Bealach Oisin Pass, “El Camino de Oisin”, en las montañas cercanas a Killarny. Como había sido uno de los guerreros más poderosos y esforzados de la Fianna, dijo que él podía mover la piedra con una mano.    Oisin permaneció en su caballo y ante el asombro de los mortales empezó a mover la enorme roca con una sola mano. Pero mientras lo hacía, el estribo del caballo de Oisin se rompió, cayendo al suelo, y el poderoso guerrero se transformó inmediatamente en un anciano ciego. Durante años deambuló por toda Irlanda para encontrarse finalmente con San Patricio al que le contó su historia. Nunca más regresaría a Tir na N’og.

Se cuenta también que un día Oisin estaba siendo perseguido en la cañada Arriffe por una banda de vikingos que habían atracado en la Bahía Roja. Sus perseguidores  estaban a punto de darle alcance cuando, desesperado, comenzó a escalar la ladera de la montaña. A medio camino la pendiente se volvía casi vertical y estuvo a punto de caer al vacío cuando, de repente, apareció una cuerda gris y fibrosa a la que se pudo agarrar para trepar y ponerse a salvo.

Cuando estaba alcanzando la cima, vio una yegua blanca pastando en una hondonada y se dio cuenta de que la cuerda por la que había escalado era, en realidad, la cola de esa yegua. Le dio las gracias y pregunto a la yegua qué podía hacer para librarse de sus enemigos que ahora estaban también subiendo agarrados a su cola. Entonces la yegua se convirtió en niebla de montaña diluyéndose en agua fina que cayó al suelo y se transformó en un riachuelo que empezó a correr sobre el borde del acantilado. Su cola se convirtió en una cascada, que ahora se conoce como la Cola de la Yegua Gris. Mientras tanto los vikingos cayeron al vacío encontrando allí la muerte.

Se cuenta que el cuerpo de Oisin descansa en los Nine Glens de Antrim, en un lugar que se ha conocido durante generaciones como “La Tumba de Oisin”. El monumento megalítico está en la colina de Lubitavish, cerca del río Glenann, a las afueras del pueblo de Cushendall en la costa norte de Antrim.  


Finn McCool y la piedra Cloughmore. El gigante Rostrevor y el lago Calingford  

Finn McCool se hallaba persiguiendo a un jabalí salvaje a través de la montaña de Slieve Foy en Carlingford hasta que, por fin, consiguió darle muerte. Se puso a cocinarlo en la boca de un volcán que hacía mucho tiempo parecía apagado, pero aún despedía calor suficiente para preparar el delicioso animal. Satisfecha el hambre se echó a dormir y no se despertó hasta el alba, cuando el sol ya se asomaba tras las montañas de Mourne. Mientras contemplaba la belleza del lago Carlingford que se extendía al pie de las montañas, una gran sombra se deslizó sobre el lago y momentáneamente bloqueó al sol. Para su sorpresa vio que la sombra la producía otro gigante tan grande como él, que llevaba un escudo blanco colgando de uno de sus hombros e iba armado con una poderosa espada en una mano y un garrote en la otra.

“¿Quién eres?” le gritó Finn, retumbando su voz en las montañas. “Soy el gallo del Norte”,_ gritó el otro gigante y comenzó a cacarear y a mover los  brazos y los codos como si fueran alas. “Si cruzo al otro lado del lago, dijo Finn, te quitaré la corona rápidamente”.

“Cálmate Finn McCool,” respondió el otro gigante. “Mi nombre es Ruscaire, el Gigante de la Nieve y el Hielo, el enemigo de toda la raza humana y si lo que quieres es luchar, yo soy tu hombre.”

“¿Te atreves a retarme a mí - dijo Finn -, el Gigante del Verano? Quizás pienses que me has derrotado, incluso que me has hecho prisionero, pero al final me escaparé y toda la naturaleza volverá a aparecer exultante.”

No había escapatoria, el combate era inevitable, así que los dos gigantes sacaron sus espadas, cada uno con un pie en el Lago Carlinford y la otra pierna a horcajadas en las montañas. Lucharon  primero todo el día y toda la noche con espadas y al segundo día con garrotes. En la mañana del tercer día Ruscaire se despertó temprano de su sueño, y mientras Finn todavía dormía, cruzó el lago y le robó la espada. Podía haberle matado pero hasta entre los gigantes existía  el honor y éste no se lo permitía.

Al despertarse Finn y ver que su espada no estaba y que Ruscaire se la había llevado, una gran rabia se apoderó de él, cogió algunas piedras y se las lanzó a través del agua. Comenzó ahora un gran combate de piedras y rocas con tal furia que los golpes hacían temblar los mismos cimientos de la montaña. Cerca de donde estaba Finn se hallaba la piedra de Cloughmore, que pesaba casi 50 toneladas. Finn, reuniendo todas sus fuerzas, la rodeó con sus enormes brazos y se la lanzó a Ruscaire. La piedra aterrizó en su cabeza. Ruscaire cayó de espaldas y su enorme cuerpo se derrumbó sobre la montaña, donde se derritió como el hielo bajo el calor.

Pero Finn se había agotado con aquel enorme esfuerzo, estaba exhausto y se echó a  dormir sobre la boca del volcan. Su cabeza descansaba en lo alto de la montaña y sus pies en el lago. Tan cansado estaba que ya nunca se despertó.  Pasaron los años y su cuerpo se convirtió en una roca; aún puede verse hoy la silueta de su cuerpo.

Al comienzo de esta entrada hemos hecho insistido en la importancia que tienen para nosotros el misterio de los mitos y las leyendas y cómo supera cualquier necesidad de probar un hecho científico para explicar una historia fantástica. Sin embargo, en este caso el dato científico es incluso más extraño que la leyenda y es la prueba irrefutable de que la batalla entre Finn McCool y Ruscaire tuvo lugar en este mismo lugar tal y como la hemos descrito; ¡las enormes rocas de Slieve Ban, donde Finn estuvo luchando pueden encontrarse en Slieve Foy, donde se encontraba el gigante de la nieve, Ruscaire y del mismo modo formaciones rocosas que solo se dan en el lado de Slieve Foy pueden encontrarse hoy en día en Slieve Ban! De modo que esta es una de esas ocasiones en la que la ciencia y el folclore se mezclan de manera misteriosa y no nos queda más remedio que decir, “¡Tuvo que ocurrir!!”

Bea H.


IN ENGLISH!!!




Finn McCool (Fionn Mac Cumhaill) - The Giant´s Causeway

When it comes to theories regarding the formation of the Giant's Causeway we here at the Myts and Legends blog can't ignore the quite ridiculous assumption by scientists that natural forces of the earth were at work combining to create the incredible structure which has become one of the most famous attractions in all of Ireland. We of course have our own much more plausible theory, which is, to us, more of a definite origin and we will share our legendary stories of its creation, but first it would be impolite not to at least give the other side of these stories, one that would have you believe that science and geology actually had a part to play in the history of this magical landmark. Scientific experts insist that the Giant´s Causeway originally formed around 50 or 60 million years ago, when the Northern Ireland area which today is County Antrim was the subject of intense volcanic activity. The lava, which was fluid molten basalt, erupted up through the coastal areas limestone beds and initially formed a vast flat topped plateau mountain of lava. As this structure cooled down it contracted and split and fractured forming the hexagonal columns that we can see today. The height of each column is based on the speed at which the lava burst forth through the earth’s surface and then the time it took for it to cool down. Most of the basalt columns are hexagonal, many people think that they all are, but in reality, there are also those formed with four sides, five sides, seven and even eight sides. The tallest are about 12 metres (39 ft) high, and the solidified lava in the cliffs is 28 metres (92 ft) thick in places. Some of the structures in the area, having been subject to several million years of weathering, resemble objects, such as the ‘Organ’ and ‘Giant's Boot’ structures. Other features include many reddish, weathered low columns known as ‘Giants Eyes’, created by the displacement of basalt boulders; the ‘Shepherd's Steps’; the ‘Honeycomb’; the ‘Giant's Harp’; the ‘Chimney Stacks’; the ‘Giant's Gate’ and the ‘Camel's Hump’.

The Giant’s Causeway was declared World Heritage site by the Unesco in 1986 and a natural reserve by the department of development of Northern Ireland the following year.

If you are so inclined to believe what scientific experts claim then, apparently, this is what nature did! But in our world of Myths and Legends there exists a more beautiful and curious origin for the basalt wonder and a more credible reason for it being called the ‘Giant’s Causeway’. It is said that a powerful character known as Finn McCool (Fionn Mac Cumhaill), a legendary warrior, hunter and leader of the group of Irish fighting men known as the Fianna, himself “built” the Giant´s Causeway. Finn McCool, son of Cumhail, fought first to become the leader of the Fianna. Finn’s father Cumhail was murdered and Cumhail’s wife, who was afraid son´s life convinced that the assassins would not want Finn replacing him, sent the young warrior to be brought up by a druid and her sister, both of whom were very powerful and wise women. On one occasion the druid Fingeas caught the Salmon of Knowledge and gave it to Finn to cook. While he was cooking it, Finn burned his thumb and sucked it to ease the pain. The flames which had burned his finger were carrying the essence of the Salmon of Knowledge and Finn absorbed from them the gift of prophecy.

Finn used this gift wisely went about seizing the leadership of the Fianna by observing through his ability to prophesise that the Irish King Cormac’s life was in danger. He was then able to set in motion a plan to save the Great King’s life who, in recognition for this, gave him control of the Fianna along with his daughter Grainne´s hand in marriage. It was only when Finn organized the Fianna, that the tribe progressed from being a bunch of warriors with no order or discipline to becoming an elite and highly respected race of brave fighting men. ,

After this Finn became a very admired and respected warrior. He had several wives during his life time although the greatest object of his great passion was the Goddess Sadhbh (Sive) with whom he had a son called Oisin.

Finn is linked to many legends from what was known as the ‘Fenian Cycle’. One of the most important accounts tells how Finn met his first wife Sadhbh. He first encountered her while he was on a hunting expedition. She had been transformed into a deer due to a spell put on her by an evil druid, Fer Doirich whose advances Sadhbh had resisted. When Finn saw Sadbh in deer form he took aim with an arrow to slay her, but Sadhbh set foot into Finn’s Fianna territory and in this region Fer Doirich’s spell had no hold over her and she transformed into a beautiful woman. Finn could not believe what he had just witnessed and could not move for a little while. Sadhbh ran off in human form to Finn’s house where the returning hunter discovered her. He immediately fell in love with her and she with him, they were married shortly afterwards, Finn gave up his hunting for pleasure and spent all his time with Sadhbh and this led to her giving Finn a son, Oisin.  Finn left some years later to go with the Fianna to fight the vikings. While Finn was away the evil druid Fer Doirich discovered that Sadhbh had been left alone with Oisin. He tricked her into thinking that Finn had returned home and outside in trouble disguising himself as her husband. When Sadhbh approached Fer Doirich he revealed himself as his evil self and with a wave of his hazel wand he once again transformed her into a deer. She flicked Oisin up on to her back and ran away at full speed so that Fer could not also harm the child. Finn returned home to find both his loved ones has gone and spent the next 7 years searching for his wife and son unaware that Sadhbh had become a deer once again. While out hunting with the Fianna he discovered a wild boy and had no hesitation in recognizing the boy’s features as identical to his missing wife’s and gripped with joy he realized that he had been reunited with his son Oisin in the strangest of circumstances! It was a very fortunate circumstance, especially for Northern Ireland mythology as Oisin went on to become as famous in legend as his father!

But of course the most famous legend about Finn McCool is the one related to him being the massive warrior responsible for building the Giant's causeway. This legend is based on a second mythological theory that Finn was not so much the powerful hero with supernatural abilities as he was a magnificent giant of a man with no other gifts other than his size and strength! This Finn was said to have had a rival across the Irish sea in Scotland, a character called Benandonner who lived in Fingal's cave on the Scottish Isle of Staffa. From Staffa to the Antrim coast where Finn lived Benandonner would constantly shout abuse and was forever challenging Finn in combat to see who truly was the best giant warrior of all. Finn was obviously incensed by this behavior and vowed to make his way to the lair of Benandonner to stand face to face with him and make the Scottish giant eat his words. In a fit of rage during one of Benandonner's tirades of abuse the Irish giant began to rip massive rocks from the earth along the coastline where he dwelled and threw them into the sea further and further from shore until his anger and strength had created a bridge of basalt from Northern Ireland to Scotland. Benandonner had taken a break from his daily tormenting of Finn so he wasn't paying attention when the Irish giant made his way across his new highway over the sea to take on his counterpart in combat. However, when Finn reached the Scottish shore and was within fighting distance he realized very quickly that he could not have been face to face with the abusive Benandonner because his enemy was much much bigger than him, far too large to contemplate his original idea of defeating in hand to hand combat and Finn decided very hurriedly to turn tail and live to fight another day, or at least to work out how to beat Benandonner without having to risk being ripped apart by the bigger giant. However Finn had not made his way fully across his causeway back to the safety of Northern Ireland when Benandonner spotted him and realizing there was a way to now abuse Finn at closer quarters he began making his own way across the 'Giant's Causeway'. Finn reached his home with just enough time to tell his wife Oonagh what had happened and to inform her that Benandonner was now on his way, described the Scottish giant's height and size advantage and told Oonagh that her lesser giant's days were truly numbered. Oonagh was obviously the intelligent one in this relationship and spotting that Benandonner was getting closer told Finn to take off his clothes, put a blanket around his waist like a nappy (diaper) and get into their baby's cot with his face in the shadows. Finn quickly did this and of course looked ridiculous with everything much too big to be in the position he was in! Benandonner arrived at their door and Oonagh opened it to see the enraged Scottish giant baying for his adversary's blood. 'WHERE IS FINN MCCOOL?' he bellowed, at which point Oonagh calmly told the massive club carrying character that Finn was out tending to their cattle and he would be home shortly, but their visitor was welcome to come in and have a cup of tea while waiting for his return. Oonagh asked what had angered Benandonner and why he was directing this anger at Finn. Benandonner roared that Finn had had the audacity to make his way to Scotland and then turned tail when their long overdue fight was about to take place. Oonagh explained that this could not have been Finn as he was not a giant who would back down from an argument, and hinted that Finn was even bigger than Benandonner and the giant he saw running across the causeway must have been another person. Benandonner of course rebuked this saying that no one was bigger than him and the character he saw fleeing would be no match for him. At that point Oonagh said that she had to feed her baby and would Benandonner like to see him before she woke him for his milk. Still in a very bad mood Benandonner reluctantly agreed and his anger turned instantly to shock and horror when he saw Finn McCool's massive frame in the cot with the shadows obscuring his face. 'In the name of God' he bellowed at Oonagh, 'Indeed I have made a mistake and I must leave, for if that is the size of the baby, I would be no match for the size of the father', and he apologized for the intrusion and backed out the door before bolting to the causeway where he made his way across to Scotland backwards whilst smashing the basalt bridge as he went along to ensure that the giant baby's father could not follow him! Filled with joy Finn jumped out of the cot and quickly dressed, thanked his wife for her sharp wit and ran out to taunt Benandonner knowing that the Scottish giant could not return. Seeing Benandonner almost reaching the other side of the sea he bounded towards the Portadown area of Northern Ireland where he lifted a massive piece of land from the centre of the province and launched it in Benandonner's direction hoping to hit the giant before he reached the Isle of Staffa. Finn missed, by quite a long way, the lump of Northern Ireland earth landed in the middle of the Irish sea and remains today as the Isle of Man while the hole he left behind immediately filled with water and became Lough Neagh! All these centuries later and the only evidence of Finn's construction is at its starting point and where it finished, the Giant's Causeway in Northern Ireland and identical features still found to this day at Fingal's cave in Staffa! 
Legends has it that Finn McCool the hero is immortal and that he is still very much alive, just sleeping peacefully in a massive cave on the Antrim coast waiting to awake when or if necessary and always prepared to defend Northern Ireland from evil people someday.


The legend of Diarmuid and Grainne.
One of the most romantic and tragic legends involving Ireland folklore is the myth surrounding Diarmuid and Grainne, very similar to the English King Arthur legend involving the affair of his wife Guinevere with the knight of the round table Lancelot.

It is said that Grainne was the most beautiful woman of all Ireland. She was the daughter of Cormac MacAirt, at that time the most powerful King of Ireland's provinces. The princes and most important chiefs of the other parts of the country came all the way to Cormac's castle to court her. But it was the mature and experienced old hand warrior Finn McCool who was rewarded with the affirmative answer and was promised Grainne as his second wife. A banquet was organized to celebrate their engagement but fatefully that same night Grainne was to meet Diarmuid, one of the most powerful warriors of Finn McCool's army of brave fighting men and she immediately felt towards him an irrepressible love. Grainne was prepared to do anything to seduce Diarmuid. Without giving it a second thought, she drugged all the guests' drinks except for Diarmuid's and she then openly declared her astonishing love for him. Diarmuid rejected her proposal because he was faithful to his leader Finn but Grainne then put a spell on him to make him fall in love with her.

Now feeling love for Grainne, Diarmuid realized that for them to be together they would have to run away and while all the guests at the engagement reception were still under the influence of Grainne's drug they made good an escape. But they had not counted on the level of anger that would be instilled within Finn when he woke from his lethargy and learned the truth of what had happened! He made a vow to chase them anywhere and everywhere accompanied by his warriors. The fleeing couple made their way across every part of Ireland, hiding in caves, trees and any hole they could find. They spent years running away, but they were constantly being hunted by the relentless Finn. No amount of time was going to ease his anguish and hurt! Grainne eventually fell pregnant just when Finn and his men were close to reaching them. One day, after crossing a moorland with their pursuers breathing down their necks, Diarmuid and Grainne reached the base of Mount Benbulben in County Sligo where they faced a giant boar blocking their attempts to keep ahead of Finn. It was an awful encounter, it spelled a grave danger for Diarmuid as a legend dictated that the only living creature that could hurt him would be a wild boar. When the boar attacked, Diarmuid fought fiercely with it to protect his pregnant lover and both man and beast rolled on the ground in mortal combat. The warrior managed to eventually kill the boar with his sword but the animal had already pierced Diarmuid's vital organs with its fangs mortally wounding him.

When Finn and his men arrived at the scene of the combat they found Diarmuid almost dead and in agony lying in Grainne´s arms. She was desperate and realized that only Finn Mccool´s magic could save Diarmuid. She begged Finn to save his old friend and to cure him with a drink of water gathered with his magical cupped hands. But Finn, still resentful, denied this help because his supposed best friend had run away with his bride to be. His men, seeing Diarmuid's situation and feeling Grainne's pain begged their leader to help a good man who had been such a great warrior. But Finn refused once again. Then Oisin, Finn's son, dared to stand up to his father and threatened him that he would never forgive him if he did not help Diarmuid. But by then it was too late. Even though Finn heeded Oisin's plea for mercy and eventually got the water in his hands, Diarmuid died before he could reach him.

Versions differ as to Gráinne's subsequent actions. In some Finn's next in command Aengus takes Diarmuid's body to his home at Brú na Bóinne. In some Gráinne has Diarmuid's son and when he is old enough she makes him swear to avenge his father's death upon Finn, while in others she grieves until she dies herself. There are even versions where she is reconciled with Finn, and negotiates peace between him and Diarmuid's son; or goes so far as to marry Finn at last.


Oisin, Finn McCool´s Son

Oisin was the son of the legendary warrior Finn McCool. He went on to become a great poet and was also part of the warrior race of the Fianna. His name is also surrounded by legends. The better known one is that one that talks about his journey to Tir na N´og – the mythical land of Eternal Youth, the home of the Tuatha de Dannan, the last group of gods and goddesses that ruled Ireland.

The legend tells how the Irish warriors of the Fianna were on the banks of lough Leane, when Oisin falls in love with a young blonde woman who was riding a white horse: Niamh Chinn Óir (Niamh of the Golden Hair) whose father happened to be Manannán mac Lir, a very powerful God of the sea. She invited him to visit her land Tir na N´og under the waters of the lough Leane in Killarney, where no one grows old and spring was eternal.

Although Oisin was very happy living with Niamh in Tir na N´og, after the passing of what Oisin thought was only three years, he decided that he wanted to visit his family. But Niamh advised him that in the land of the mortals 300 years had passed and if he put a foot down again on the earth of his home land he would then grow suddenly old as all the years which had really passed would reduce his body to a 300-year-old husk. Even bearing this in mind Oisin rode his horse and making sure on every occasion that his feet did not touch any ground he eventually came back to his birthplace. He discovered though that things had really changed, there was no evidence of his beloved warrior Fianna race anywhere to be found and he then discovered that across the whole of Ireland a man known as Saint Patrick was on a pilgramage converting people to Christianity and churches were being built! On his way back to the lough Leane, Oisin met a group of men who were trying to move a huge rock which was blocking their way, an area now known as Bealach Oisin Pass “Oisin´s Path” found in the mountains close to Killarny. As he had been one of the most powerful warriors of the Fianna he told them he could easily move the rock with just one hand. Oisin stayed on his horse to undertake this task still aware of the danger to him if he were to dismount, and to the astonishment of the group of men he did actually begin to lift the rock with one hand. But while he was doing this Oisin's horse´s saddle broke and he fell on the ground, horrifying the onlookers by, as predicted, becoming immediately a blind old withered man. He did not, however, yet die, and for many years he would wander across Ireland to finally meet Saint Patrick to whom he told his whole story. He would never return to Tir na N´og.

It is also said that one day Oisin was being chased in the Arriffe glens by a group of Vikings who had moored in Red Bay. His pursuers had almost reached him when feeling desperate he started climbing the closest mountain to him. Halfway up its slope the side of the mountain became almost vertical and he was almost falling over the edge when suddenly a grey and fibered rope appeared in front of him which he could grab and climb, saving his life.

When he reached the top, he saw a white mare grazing in a hollow and he realized the rope that he had climbed was this horse's tail. He expressed his gratitude to the beautiful creature and asked her what she thought he could he do to get rid of his Viking enemies, who were now also climbing the hill and grabbing the same mare´s tail. Then the mare became a magical mist of the mountain, evaporating into thin water that fell on the ground and transformed into a stream which started flowing towards the edge of the cliff. Her tail then became a waterfall which is now known as the tail of the Grey Mare. In the meantime, the Vikings now having nothing to hold on to fell from the edge of the mountain finding their deaths.

Oisin's final resting place is said to be in the Nine Glens of Antrim at a site that has been known for generations as "Oisín's Grave". The megalithic court cairn is located on a hillside in Lubitavish, near the Glenann River, outside the village of Cushendall on the North Antrim Coast, and this is believed to be the ancient burial place of Oísín.


Finn McCool and the Cloughmore stone. The Rostrevor giant and lough Carlinford

Finn McCool was chasing a wild boar through the mountain of Slieve Foy in Carlingford until at last he managed to kill it. He started cooking it in the mouth of a volcano that had been dormant for a long time but still gave enough heat to cook the tasty animal. Having satisfied his hunger, he fell asleep and he did not wake again until the dawn of next day when the sun was already appearing behind the Mourne Mountains. While he was watching the beauty of Carlingford lough which lay at the bottom of the mountains, a huge shadow appeared on top of the lake and for a moment blocked all the sunlight. To his surprise, Finn saw that the shadow belonged to another giant as big as him and this monolith was supporting a white shield over one of his shoulders and was armed with a powerful sword in one hand and a massive club in the other.

“Who are you?” shouted Finn, his voice reverberating around the mountains. “I´m the cock of the North”, responded the other giant and started chuckling and moving his arms and his elbows as if they were wings. “If I cross to that other side', remarked Finn, 'I´ll remove your crown very quickly”.

“Calm down Finn McCool”, answered the other giant. “My name is Ruscaire, the Giant of the Snow and the Ice, the enemy of all humankind and if what you want is to fight me, then I´m your man”.

“Do you dare to challenge me"- said Finn, "The Giant of the Summer? You might think that you have defeated me, even that you have taken me prisoner, but in the end I will escape and all nature will appear exultant again. “

There was no other option, the combat was inevitable, so both giants got their swords out, each one with one foot in lough Carlinford and the other leg astride on the mountains. They fought first all day and all night with their swords and the second day they fought with their sticks. In the morning of the third day Ruscaire woke up early and while Finn was still asleep, he crossed the lake and stole his sword. He could have killed him but amongst giants there was honor and this honor did not allow him to kill his enemy in his sleep.

When Finn woke up and saw that his sword was gone and Ruscaire had taken it, a great anger took hold of him, he grabbed some massive stones and threw them across the water. That then began a powerful combat, both giants using huge stones and rocks with such fury that the blows made the mountain's foundations themselves shake. Close to where Finn was standing he found the now famous Cloughmore stone that weighed almost 50 tons. Finn, summoning all his strength surrounded it with his enormous arms and threw it to Ruscaire. The stone landed on his head. Ruscaire fell on his back and his gigantic body fell on top of the mountain, where he melted like ice under the heat generated by Finn's efforts. But Finn had unfortunately become too exhausted to celebrate his victory and he fell asleep on top of the mouth of the volcano. His head was resting on top of the mountain and his feet in the lake. He was so tired that he never woke up again. The years passed and his body became rock; still today we can see the shape of his body.

At the beginning of this post we emphasized that to us the magic and mystery of myths and legends far outweighs any necessity to rely on what is purported to be scientific fact. However, to end this on a note whereby scientific fact is indeed stranger than fiction, the irrefutable proof that the battle between Finn McCool and Ruscaire took place and as we described here is that gigantic unique rocks from Slieve Ban where Finn was based can be found on Ruscaire's vantage point of Slieve Foy and likewise boulders normally only found on Slieve Foy seem to have made their way across to Slieve Ban! This is one of those very few times when science and folklore combine to make you say to yourself 'well, it couldn't really have happened any other way'!!

Bea H.



viernes, 18 de noviembre de 2016




(SCROLL DOWN FOR TEXT IN ENGLISH!!)

Es difícil poder distinguir, a través de siglos de historia de Irlanda y de sus muchos habitantes, quiénes son reales y quiénes forman parte de la leyenda. Puede que todos tengan alguna parte de realidad con cierta mezcla de leyenda, pues en esta tierra de seres mágicos e increíbles en la que sólo se menciona a las hadas en voz baja para no molestarlas y donde pocos se atreven a dudar de la existencia de los seres mitológicos, es muy posible que realidad y fantasía hayan llegado a mezclarse de tal modo que ambas parezcan lo mismo y una no pueda existir sin la otra. 
Fairy Hill o la colina de las hadas
Tieveragh es una prominente colina de forma redondeada en la ladera este de Glencorp, cerca de Cushendall, en el condado de Antrim. Tiene fama de ser el hogar de multitud de hadas y las gentes del lugar cuentan que éstas emergen en procesión en la víspera del mes de Mayo, en la fiesta celta de Bealtaine (el 30 de Abril). Aquellos que duden de la existencia de esta “gente pequeña” no las verán, pues se muestran solamente a quienes creen en ellas.
Existen muchos lugares en Irlanda del Norte relacionados con las hadas, siendo uno de ellos Glencloy. Desde lo alto de esta cañada puedes observar las escasas, pero impresionantes puertas de los pilares de piedra o “stone gate pillars”, con la parte superior en forma de cono. Algunos de los pilares, sin embargo, forman en la parte superior una pequeña plataforma lisa, hechas así a propósito para que las hadas puedan bailar sobre ellos.
Hay muchos tipos de hadas, algunas son hadas buenas y otras...no tanto. La mayoría son expertas en producir la más maravillosa de las músicas, como las llamadas hadas violinistas. En el pasado, cuando el lino crecía en abundancia, los violinistas de las cañadas (los glens) de Glenarm y Glencoy eran los encargados de animar las celebraciones de la recogida del lino. Se decía que aquellos que tenían excelentes habilidades y conocimiento de las melodías más extrañas y hermosas lo habían aprendido de las hadas, conocidos por ser estupendos músicos.
Las hadas también están estrechamente relacionadas con el agua, como el Watershee o hada del agua. Se dice que estas hadas se aparecen normalmente en forma de una mujer muy hermosa. El hada de las aguas atrae con su dulce canto a los viajeros cansados a los pantanos y a los lagos, sólo para poder ahogarlos y devorar sus desafortunadas almas. Solamente llevando una cruz o diciendo una oración se podrán proteger los humanos de sus malvadas intenciones.
Si preguntas a los norirlandeses por su creencia en las hadas, lo más seguro es que recibas una respuesta tímida o prudente. Las hadas son temidas por estas tierras y es mejor referirse a ellas de forma menos directa, utilizando términos como "la gente pequeña".
La gente de los túmulos: Los Sídhe; las guaridas de las hadas
Los Sídhe o Hadas, tal y como nos relatan las tradiciones irlandesas, son descendientes de los Tuatha De Danann, antiguo pueblo irlandés que fue arrojado al inframundo tras la invasión de la isla por sus actuales habitantes, los gaélicos, que procedentes de España conquistaron Irlanda capitaneados por su caudillo Míl Espaine.
A los Tuatha no les quedó más remedio que refugiarse en los sídhe, nombre céltico que también hace referencia a los montículos sobre los cuales se asientan los monumentos megalíticos y del que se deriva una de las denominaciones que reciben las hadas en Irlanda y en las tierras altas de Escocia, daoíne sídhe. De este modo circulan por toda Irlanda historias sobre los Knocks (del irlandés Cnoc, colina hueca) en cuyo interior viven extensas comunidades feéricas (o de hadas) gobernadas por un rey o una reina. Entre los sídhe más conocidos de Irlanda se encuentra Knockma, donde se situaba el trono de Fínvara, mítico rey de las hadas de Connaught y el Newgrange, vinculado al mito de Aengus Óg.
El mito de Aengus Óg y el Newgrange
Sus padres fueron Dagda, un poderoso dios celta protector de las tribus y Boann, la diosa celta del Río Boynne. Dagda tuvo una relación con Boann, la esposa de Nechtan. Para poder esconder el embarazo de Boann, Dagda hizo que el sol se detuviera durante nueve meses, lo que hizo que Aengus fuera concebido, gestado y naciera, aparentemente, en un sólo día. Cuando cumplió la mayoría de edad Aengus le arrebató su hogar a Dagda, el Brú na Bóinne, una zona del valle del río Boyne que contiene las tumbas de corredor Newgrange, Knowth y Dowth. Aengus llegó cuando Dagda ya había repartido sus tierras entre todos sus hijos y no había dejado ninguna para él, así que éste pidió a su padre poder vivir en el Brú "un día y una noche" y Dagda estuvo de acuerdo. Como el idioma irlandés no tiene artículo definido, "un día y una noche" es lo mismo que "día y noche", lo que cubre un período de tiempo indefinido, así que Aengus se hizo con el Brú de manera permanente.
Los Sídhe se manifiestan a los mortales en determinadas fechas, sobre todo en la noche del Solsticio de Verano, que es cuando se los suele ver bailando en corro a la luz de la luna.
En las leyendas irlandesas se menciona un reino invisible habitado por gente de otro mundo conocido como los Sídhe, o la Buena Gente. Esta creencia fue una vez común entre los países celtas. Los Sídhe son considerados como una raza aparte, bastante diferente de los humanos, pero con mucho contacto con los mortales a través de los siglos y se pueden encontrar muchos testimonios documentados sobre estos contactos. Esta raza puede moverse a toda velocidad por el aire y cambiar de forma a voluntad. Es difícil señalar una época histórica de tiempo en el que comenzó la tradición de las hadas. Se dice que la gente de Irlanda y sus dioses, de época anterior a la llegada de los gaélicos, son los ancestros de los Sídhe. La creencia en los Sídhe es parte de la religión pre-cristiana que sobrevivió durante miles de años y que nunca fue apartada del todo de la memoria de la gente. Cuando los primeros gaélicos, los hijos del caudillo español Mil, llegaron a Irlanda, encontraron que los Tuatha De Danaan, la gente de la diosa Dana, ya tenían el control de la tierra. Los hijos de Mil lucharon contra ellos en una gran batalla y les vencieron, llevándolos al inframundo donde se dice que aún permanecen hoy en los huecos de las colinas o en los montículos shide.
En los primeros manuscritos irlandeses (recogidos de una tradición oral más antigua) encontramos referencias a los Tuatha De Danaan, y en algunos libros esta raza es descrita como “dioses y no dioses”, señalando el hecho de que eran “algo intermedio”. También se dice que “parece que vengan de los cielos, teniendo en cuenta su inteligencia y su excelencia de conocimiento”.
Los Tuatha De Danaan tenían una mente tan poderosa que no fue posible convencerlos con la nueva religión, el cristianismo. En el “The Colloquy of the Ancients” tiene lugar un diálogo entre San Patricio y el fantasma de Caílte, un mítico guerrero celta perteneciente a la Fianna; Patricio se quedó atónito al ver a una mujer hada saliendo de la cueva de Cruachan, llevando un manto verde y una corona de oro en la cabeza. Mientras que la mujer era joven y hermosa, Caílte estaba viejo y marchito. Cuando San Patricio pregunta por qué, Caílte le responde:
“Ella pertenece a los Tuatha De Danaan que nunca envejecen…Y yo soy de los hijos de Mil, que son efímeros y se apagan.”
Los Sídhe de los túmulos subterráneos también son vistos por los irlandeses como los descendientes de los antiguos dioses de la agricultura en la Tierra (siendo Crom Cruaich uno de los más importantes). Estos dioses controlaban la madurez de las cosechas y la producción de leche del ganado, por lo que había que llevarles ofrendas con regularidad. Se menciona en el Libro de Leinster que, tras haber sido conquistados, los Tuatha De Danaan se vengaron de los hijos de Mil destrozando sus campos de trigo y la calidad de la leche (los Sídhe son bien conocidos por esto, incluso en nuestros días). Los hijos de Mil fueron de este modo forzados a hacer un pacto con ellos y, desde entonces, la gente de Irlanda ha honrado este acuerdo dejando ofrendas de leche y mantequilla a la Buena Gente.
Un rasgo notable de los Sídhe es que están repartidos en distintas tribus, gobernadas por reyes y reinas-hadas en cada territorio. Podría ser que el orden social de los Sídhe se correspondiera con la aristocracia de las antiguas familias irlandesas, quienes en sí mismas reflejan el antiguo sistema de castas de los celtas. Es interesante señalar que muchos de los irlandeses se refieren a los Sídhe simplemente como “la nobleza”, debido a su apariencia alta y noble y su forma de hablar elegante. Tienen sus propios palacios donde hacen fiestas y tocan música, pero también luchan a menudo con las tribus vecinas.
En los testimonios de mucha gente de la zona rural se hace a menudo una distinción entre los Sídhe, quienes son vistos andando en la superficie después de la puesta del sol y los Sluagh Sidhe, las hadas que viajan por el aire durante la noche, y que son conocidas por “llevarse” a los mortales con ellas en sus viajes. Los Sídhe también son los guardianes de la mayoría de los lagos en Irlanda y Escocia. Estas distintas categorías de seres Sídhe están relacionadas con los testimonios de quienes dividen a los Sídhe en espíritus del bosque, espíritus del agua, espíritus del aire y así hasta completar los espíritus elementales de cada lugar.
El lago Gur en el condado de Limerick es un lugar increíblemente mágico donde nos encontramos con muchos de los reyes y reinas Sídhe de Irlanda. El lago está bordeado por un círculo de colinas bajas. Una vez cada siete años aparece seco y se puede encontrar allí una de las entradas a la Tierra de la Juventud. La guardiana del lago es conocida como Toice Bhrean (la perezosa) porque descuidó el cuidado del pozo, que rebosó y causó el surgimiento del lago. Se cree que una vez cada siete años una persona encuentra la muerte ahogándose en el lago, “llevado” por la Beann Fhionn, la Mujer Blanca.
LOS CHANGELINGS
Las mujeres hada de Irlanda del Norte sufren unos partos muy dificultosos. Muchos niños hada mueren antes de nacer y aquellos que sobreviven son criaturas malignas y deformes, llamados changelings. Una antigua creencia irlandesa dice que los hermosos bebés humanos son secuestrados por la noche y reemplazados por los changelings.
Las hadas adultas siendo como realmente son, estéticamente hermosas, sienten repugnancia por estos infantes y no tienen ningún deseo de quedárselos. Intentan cambiarlos por bebés mortales sanos y hermosos que roban de las casas de los humanos. En lugar del bebé humano dejan una criatura espantosa que se conoce como changeling y tiene el poder de producir el mal en el hogar donde aparece. Cualquier niño que no haya sido bautizado (un pensamiento probablemente instaurado por la iglesia católica para que no quedara ningún niño sin bautizar) o que es demasiado querido y admirado corre el riesgo de ser cambiado.
Siendo mejor prevenir que curar, se pueden establecer algunas protecciones alrededor de la cuna del niño para mantener alejadas a las hadas que quieren robarlos y remplazarlos por un changeling. Un crucifijo o unas tenazas de hierro colocadas a lo largo de la cuna son normalmente efectivos ya que esto asusta a las hadas. Alguna prenda del padre de la criatura echada sobre el niño también puede ser efectiva.
Cada changeling tiene una personalidad diferente pero la fealdad y el mal temperamento son genéticos. Las hadas, en su perfección inmortal, sienten repugnancia por estas criaturas con ojos como el carbón quemado, miembros arrugados y piel áspera. Los changelings tienen unas características físicas bien definidas: aspecto arrugado y marchito, junto con una piel amarillenta y áspera. Sus ojos son tan oscuros que revelan una gran sabiduría a pesar de su corta edad. Poseen también otras características, normalmente deformidades físicas, entre las que habitualmente se encuentran una espalda jorobada o una mano inútil. Unas dos semanas después de su llegada a la casa de un humano, los changelings ya muestran una completa dentadura, piernas tan finas como las patas de un pollo y manos curvadas y arrugadas como las garras de un pájaro, cubiertas por una pelusa.
De todos modos, es su temperamento lo que marca más a los changelings. Los bebés son generalmente alegres y agradables, pero el hada sustituto nunca está contento, excepto cuando alguna calamidad cae sobre el hogar. Durante la mayor parte del tiempo aúlla, y chilla durante el día; el sonido de sus gritos traspasa el umbral de la resistencia humana.
Poner un par de gaitas al lado de la cuna es un buen modo de averiguar si el bebé es un hada. Ningún changeling puede resistirse. Pronto la música de las hadas se extiende por la casa y por toda la aldea, paralizando a aquellos que la escuchan.
No importa cuanta comida devoren, siempre quieren más y aun así permanecen tan pequeños y raquíticos como antes. Cuando un granjero tiene que alimentar a un changeling, el resto de la familia pasará penurias. Los changelings se comen cualquier cosa que se les ponga delante.
Una familia cuyo hijo haya sido robado por las hadas, puede recibir como sustituto a un niño hada enfermo o un tronco de madera encantado con la forma de un bebé, que pronto enferma y muere. Los changeling no viven mucho tiempo en el mundo de los mortales. Se arrugan cada vez más y mueren en los dos o tres primeros años de su existencia entre los humanos. La familia le entierra y le llora, sin darse cuenta de que su verdadero hijo recoge flores en la tierra de las hadas. Si alguna vez se abre la tumba del changeling, todo lo que se encontrará es un trozo de madera quemado donde debería estar el cuerpo del infante.
Si de alguna forma se consigue echar del hogar a un changeling, el niño que fue robado será devuelto a su verdadero hogar.
Para deshacerse de los changelings disfrazados de mortales y poder volver a tener una vida normal con tu auténtico bebé se deben llevar a cabo unos métodos absolutamente crueles para los que no todo el mundo está preparado. La leyenda dice que hay que poner a la criatura sobre un fuego en una pala de hierro ardiendo y echar té hirviendo por su garganta hasta que se le quemen los intestinos. Nosotros no podemos contemplar llevar a cabo tales crueldades incluso con una criatura maligna y deforme que ha sido puesta en nuestro hogar en lugar de nuestro hijo, de modo que la mejor opción es no tener que enfrentarse nunca a esta situación y tener en cuenta que las medidas preventivas son mucho más fáciles de realizar que estos ataques tan crueles, así que conseguid en algún sitio un crucifijo y un par de tenazas de hierro y lo más importante de todo, no anunciéis a voz en grito lo guapo y maravilloso que es vuestro recién nacido, pues las hadas están por todas partes y podrían oíros. ¡Y saben dónde vivís!
Las ilustraciones para estos Mitos y Leyendas fueron creadas por Harv antes de que este se metiera en el estudio a grabar el último disco con su grupo Stormzone, “Seven Sins”. Harv estuvo muy influenciado por la historia de estos changelings y habiendo representado en el papel su versión de cómo debían haber sido para un padre los momentos antes de descubrir que su amado hijo es en realidad un demonio feérico de pesadilla, decidió también imprimir este sentimiento en su música. La canción de Stormzone “You´re not the same” está basada en la leyenda del Changeling y podéis ver un video con la letra de la canción en el siguiente link. No os asustéis, porque después de todo, solamente es una leyenda. ¿No?
ENLACE AL VIDEO DE "YOU´RE NOT THE SAME" CON LETRA
ENLACE AL VIDEO CONCIERTO EN DIRECTO SALA LIMELIGHT, "YOU´RE NOT THE SAME"
ENLACE A "YOU´RE NOT THE SAME", !LA HISTORIA TRAS LA CANCIÓN!

Bea H.

IN ENGLISH!!!!

Looking back throughout the centuries during Ireland's very varied and exceptionally interesting history, and focussing particularly on its inhabitants through the ages, it has always been a difficult task to make a difference between those who are real beings and the characters and creatures who have become part of its mythology and legends. It is possible that each and every Irish man and woman who has ever lived has existed as being part reality and part legend! In this beautiful land of incredible and magical creatures where, so as not to disturb them, fairies are only ever mentioned in hushed tones and low voices, and in which only the very foolish dare to doubt the existence of wonderful mythological beings, it is highly likely that indeed fantasy and reality have become mixed together in such a way that one has become blended with the other, even to the extent that brother reality cannot exist without its sister mythology!

FAIRY HILL
Tieveragh is a round shaped prominent hill situated on the east side of Glencorp, a region near Cushendall, County Antrim. It has the honour of being home to many fairies and local folk tell of the occasion known as May's Eve when many of the resident fairies leave the safety and secrecy of their tiny abodes in the celebration on April 30th of what is known as Bealtaine. The significance of this event being mentioned first is to emphasise an exceptionally important point when the subject involves a belief in fairies because those who doubt the existence of these “little people” will not see them as they show themselves only to those who believe in them!

There are many other places in Northern Ireland related to fairies, one of them being Glencloy, close to Carnlough on the Antrim coast. From the highest part of this glen you can observe the rare but impressive “stone gate pillars”, usually with a conical top. Once widespread throughout the glens, here and there some were left with at tops so that the fairies could dance on them.

There are many types of fairies, some are good fairies and some others…not so good. Most of them are expert in producing the most wonderful of music, such as those known as the 'violinist fairies'. In the past, when Linen used to be produced in abundance, the violinists of the glens in Glenarm and Glencoy were the musicians in charge of livening up the celebrations of the flax harvest, the plant from which Linen is made. It was believed that those who had excellent abilities and knowledge of the rarest and most beautiful melodies had learnt them from the 'violinist fairies' known for being the most excellent musicians. Once a little girl was coming past a bush of harvested flax from a well with a can of water. She saw a little violin just the length of her own little hand and a bow beside it for playing it and both were as white as snow. She brought it home with her to show her father. She was going to try and play on it but her father stopped her and told her to bring it back and leave it where she found it. When she looked for it the next morning it was gone, but there was a very tiny note thanking the person who had brought the violin back for their honesty.

Fairies at times are also very much related with water, like the Watershee or water fairy. This fascinating creature usually appears as either a female fairy or a beautiful woman. The Watershee lures weary travellers into bogs and lakes with her sweet singing; only to drown them and devour their unfortunate souls. Only the wearing of a cross or the saying of a prayer will protect human beings from her dark and evil ways. If you ask any Northern Irish person about their belief in fairies, it is very possible that you will receive a timid or prudent answer. Fairies are actually feared around these lands and it is better to refer to them in a less direct way, by using terms such as “the little people”.

THE SIDHE, THE PEOPLE OF THE MOUNDS
The Sídhe have distinct tribes, ruled over by fairy kings and queens in each of their territories. These sídhe of the subterranean mounds, as Irish tradition tell us, are descendants of the Tuatha Dé Danann, an ancient Irish nation which was thrown into the underworld following the invasion of the Emerald Isle, an invasion carried out by their current inhabitants, the Gaels, who originated in Spain and conquered Ireland captained by their warlord Míl Espaine.

The Tuatha did not have any other option that seek refuge in the sídhe, a Celtic name that also refers to the mounds on top of which stands the megalithic monuments and from which derives one of the denominations which fairy people receive in Ireland and the highlands of Scotland, daoíne sídhe. There are stories all around Ireland about the Knocks (from the Irish Cnoc, hollow hill) inside of which lives extensive fairy communities ruled by a king or queen. Amongst the most known sídhe in Ireland is Knockma, where Fínvara´s throne could be found. Fínvara was a mythical king of fairies in Connaught and Newgrange, linked to the myth of Aengus Óg.

The myth of Aengus Óg and the Newgrange

Aengus Óg's parents were Dagda, a powerful Celtic god and protector of tribes. and Boann, the Celtic goddess of the Boyne river. Dagda had a relationship with Boann who was the wife of Nechtan, a king who inhabited the otherworldly Síd Nechtain, the mythological form of Carbury Hill, and she became pregnant. To be able to hide Boann´s pregnancy, Dagda prevented the sun from appearing for nine months, which actually meant that Aengus was conceived, bred and born, apparently, in just one day! When Aengus came of age he powerfully took possession of Dagda´s land, the Brú na Bóinne, an area of the valley of the Boyne´s river that contains the passage graves Newgrange, Knowth and Dowth. Aengus had been away for a short time and returned to discover that Dagda had already distributed all his lands amongst his other sons and he had left none for him! So Aengus asked his father if it would be possible for him to live in the Brú “one day and one night” and Dagda happily agreed to this. The Irish language has no indefinite article what means that “a day and a night” is the same as simply “day and night”, which covers an indefinite period of time, so Aengus took possession of the Brú on a permanent basis.

The Sídhe manifest themselves to mortal human beings on specific dates, mainly on the night of the Summer Solstice. This is when they can be seen dancing in the moonlight.

In Irish legends it is mentioned that there is an invisible kingdom inhabited by people from another world, creatures known as Sídhe or Good People. This belief was once a common one amongst many Celtic nations. The Sídhe are considered to be a separate race, absolutely different from humans but still having had a lot of contact with mortals throughout the centuries and many documented testimonies can be found about these encounters. The Sídhe race can move around at high speed and change their shape at will. It is difficult to point at a historical period of time during which the fairy traditions are supposed to have started. It is said that the people of Ireland and their gods, from a previous time before the arrival of the Gaels, are actually the ancestors of the Sídhe. Belief in the Sídhe is part of the pre-Christian religion that survived for thousands of years and it has never been totally erased from the memory of the people of Ireland. When the first Gaels, the sons of the warlord Mil, came to Ireland, they found that the Tuatha De Danaan, the people of the goddess Dana, had already seized control of these lands. The sons of Mil fought against them and defeated the Tuatha De Danaan in a great battle, forcing them to retreat to the underworld where it is said they still remain in the hollow hills or the sídhe mounds.

In the first Irish manuscripts (gathered from an even older oral tradition) we can find references to the Tuatha De Danaan, and in some books this race is described as “gods and no gods”, pointing at the fact that they were “something in between”. It is also said that “it seems that they arrived from the skies, bearing reference to a familiarity of their intelligence and vast knowledge”.

The Tuatha De Danaan people had such powerful minds that it was not possible to convince them to embrace a new religion, the religion known as Christianity. In “The Colloquy of the Ancients”, a dialogue takes place between Saint Patrick and Cailte´s ghost, a mythical Celtic warrior who was part of the powerful Fianna; Saint Patrick was astonished to see a fairy woman coming out of the Cruachan cave, wearing a green cape and a golden crown over her head. While the woman was young and beautiful, Cailte was old and withered. When Saint Patrick asked about this, Cailte answered:

“She belongs to the Tuatha De Danaan, those who never grow old…And I am of the sons of Míl, who are ephemeral and only fade away.”

The Sídhe of the underground mounds are also seen by the Irish as the descendants of the old agricultural gods of the Earth, (one of the most important being Crom Cruaich, the Crooked One of the Hill). These gods controlled the ripening of the crops and the milk yields of the cattle, therefore offerings had to be given to them regularly. In the Book of Leinster we discover that after their conquest the Tuatha De Danaan took revenge on the sons of Mil by destroying their wheat and the goodness of the milk (the Sídhe are notorious for this even today). The sons of Mil were thus forced to make a treaty with them, and ever since that time the people of Ireland have honoured this treaty by leaving offerings of milk and butter to the Good People.

A notable feature of the Sídhe is that they have distinct tribes, ruled over by fairy kings and queens in each territory. It would seem that the social order of the Sídhe corresponds to the old aristocracy of ancient Irish families, which is in itself a reflection of the ancient Celtic caste system.
 It is interesting to note that many of the Irish refer to the Sídhe as simply "the gentry", on account of their tall, noble appearance and silvery sweet speech. They have their own palaces where they feast and play music, but also have regular battles with neighbouring tribes. Amongst the local folk in the rural areas there is a distinction often made between the Sídhe who are seen walking on the ground after sunset, and the 'Sluagh Sidhe', the fairy host who travel through the air at night, and are known to 'take' mortals with them on their journeys. There are also guardian Sídhe of most of the lakes of Ireland and Scotland. These different categories of Sídhe beings are related with the testimonies of who divide the Sídhe in forest spirits, water spirits, air spirits and so forth.

The Gur lough in County Limerick is an incredibly magical place where many Sídhe kings and queens of Ireland live. The lake in surrounded by a circle of low hills. Once every seven years the lake appears dry and there can be found one of the entrances to the Land of Youth. The guardian of the lake is known as Toice Bhrean (the lazy one) because she neglected to take care of the well, which overflowed and caused the appearance of the lake. It is believed that once every seven years a person finds death drowning in this lake, “carried” by the Beann Fhionn, the 'White Lady'.

THE CHANGELINGS
It is an unfortunate fact that he fairy women of Northern Ireland suffer very difficult births. Many fairy children actually die during fairy child birth. Thankfully there are still many successful births, and most fairy babies are successfully raised as good and healthy little creatures, however some of the survivors of difficult births are unfortunately born as evil and deformed creatures and these are known as changelings. An old Irish belief says that healthy beautiful human babies are kidnapped at night by fairy parents and replaced with their changelings if fate decreed that they were to suffer having one.

The adult fairies, being so beautiful and perfect, feel the need to reflect their deformed infants, and feeling cursed they do not have any desire to keep them even if they are their own fairy offspring. Their sole objective if afflicted with having a changeling is to try to exchange them for mortal healthy and beautiful human babies which they steal from under a human couple's noses. In place of their innocent infant they leave the horrifying creature which has been bestowed upon them, the changeling known to have the power to bring evil to the household in which it has been abandoned. A spell is put on the parents to ensure that under normal circumstances they will only see the horrible changeling as the beautiful child which has been kidnapped, and the peculiar antidote to such a spell is the placing of a set of musical pipes beside the toddler when he or she can make music and this first performance will reveal the changeling as it's true self, the playing of the pipes will adjust its appearance to its real horrifying aspect and its true nature will also transpire! There are measures which can be taken by humans to try to ensure they do not end up with a changeling in their nursery as the fact has been widely circulated that any human child that has not been baptised or that is too loved and admired is in danger of being kidnapped by the fairies and replaced by a changeling.

With prevention better than the necessary but brutal imminent cure, some protections can be established around a baby´s cot before baptism to keep them safe from the fairies that want to steal them and replace them with their deformed and despicable offspring. A crucifix or some iron pliers placed along the cot have been known to be effective as this seems to scare the fairies. Some piece of cloth belonging to the baby´s father put on top of the baby to cover him while sleeping can also be a preventative gesture.

Each changeling has a different personality, but none of them are good the hidden ugliness and truly bad temper are genetic. The fairies, in their immortal perfection, feel repulsion for these creatures, an understandable reaction perhaps when faced with their newly born baby having 'eyes like burned coal, wrinkled deformed limbs and rough detestable skin'. If revealed, the changelings have very well defined and recognisable physical characteristics: along with their wrinkled and withered aspect, together with a disgusting yellowish rough skin they have deep dark evil eyes which reveal a terrifying wisdom not in accordance with their small age. They also have other characteristics to add to the already mentioned physical deformities, usually a hunched back and perhaps a disabled hand. One or two weeks after their placement into a human´s household, the changelings already show a full set of sharp teeth, legs as thin as chicken limbs and twisted and wrinkled fingers reminiscent of a bird's claw and similarly covered with a feathery downy fluff. These descriptions are widespread and well known among the people of Northern Ireland throughout the centuries and may be the reason why early baptism and christening of children is higher in this region than in any other part of the world! It does not, however, prevent some parents from being too talkative about their child's beauty and charm, talk which may inevitably alert a fairy couple with a changeling desperately searching for a family with which to make an evil trade, so beware, you have been warned!

Physical characteristics aside it is a revealed changelings temper that can make it more than obvious about a changeling's existence in your household. Babies are generally happy and loving, but the fairy replacement is never happy, except when some calamity falls over the house. During most of the time he howls and screams during the day; the sound of his screams crosses the threshold of human capacity.

A couple sensing that something is not quite right with their child, perhaps a strong loving couple who can fight off to an extent the spell which the fairies have put on them to see the horrible changeling as their own beautiful child, can take measures to find out if their fears will be realised. The musical pipes method of a changeling revealing its true identity is perhaps the easiest, and the parents can leave a set of pipes beside the baby's sleeping place for it to discover when it awakens. No changeling can resist playing music, as soon as the changeling sees the pipes it will feel an irresistible urge to play them and doing so with transform it temporarily into the horrifying little beast that it really is. But those who choose to see if they have a changeling by doing this had also better be aware of the consequences of hearing the tunes that it plays, because as soon as the creature begins to blow into the pipes the music spreads around the whole house and village paralyzing those who find themselves listening to it. Ear defence is the best protection, but not everyone can be forewarned of a couple's intentions and the revelation of their supposedly beautiful human baby becoming a ghastly fairy monster can make them quite unpopular with their neighbours!

Once revealed it is up to the parents as to whether or not they can deal with their new circumstances. Many parents will still look on this little beast as their own. However, no matter how much food they eat, they always want more, they are never satisfied, it is an exhausting life for the desperate human couple and their efforts are seldom rewarded as no matter how much they work to provide their changeling with the food it demands it remains as small and rickety as before! When a farmer has to feed a changeling, the rest of the family will suffer as anything he grows or rears has to be given to feed the changeling's insatiable appetite, the terrible fairy demon will eat anything that is put in front of them.

Thankfully for the poor afflicted parents who have been tricked by clever fairies the changeling has not got the capacity to live for very long in the mortal world. They get more and more wrinkled and die in the first two or three years of their existence amongst humans. A family who has become adjusted to life with a changeling and has grown to love the little creature feel so paternally attached to the grotesque little character that they genuinely cry intensely when burying him or her, not realising that their real son is now in a beautiful form in the fairy afterlife gathering flowers in a wonderful place. If a changeling grave was to be reopened, all you will find is a burned wooden log where the child´s body should be.

Most parents, naturally, are not too pleased to discover that their child is actually not the beautiful gift they were given and of course they will try to take measures to get rid of the changeling, providing however that they have been fortunate enough to wear ear plugs if they've used the musical pipes to witness the transformation. Otherwise they will have become paralysed when hearing the music, unleashed a terrifying creature upon the world and left it to its own devices as to how it is going to satisfy its voracious need for food! Many skeletons have been mysteriously discovered through the years along with the disappearance of a child! However, if a miracle occurs and a somehow a family manages to get rid of or destroy the changeling, the child that was kidnaped will be returned to their home. To manage to return to a normal life is beyond some parents´ ability to comprehend as to get rid of their changeling toddler disguised as their human offspring they have to consider the most unimaginable cruelty. The child has to be shovelled up on the end of a burning iron spade, set on top of a fire and while it is burning alive on the outside its mouth must be held open and scalding tea forced down it's throat to ensure that it is destroyed on the inside as well. We don't really have the ability to contemplate such a deed, even to such an apparently evil and horribly deformed fairy creature, so the best thing to do is to ensure that you are never faced with such a prospect, the preventative measures are much easier to take than the cruelty of the cure, baptise or christen your child, get yourself a pair of rusty pliers and most importantly don't believe or announce that your child is the most beautiful of all, the fairies are everywhere, they are listening, and they know where you live!
The artwork for the Myths and Legends section of the blog was created before Harv went into the studio with Stormzone to record their latest album 'Seven Sins'. Harv was influenced by the story of the changelings and having depicted on canvas his version of what it must have been like moments after a father realises his son is indeed nightmarish fairy demon, he extended the influence from artwork to music! The Stormzone song 'You're not the same' was based on the legend of the Changeling and a lyrics video for the track can be viewed at the following link. Don't have nightmares, it is, after all, only a myth, isn't it??

"YOU'RE NOT THE SAME" LYRICS VIDEO - STORMZONE


https://www.youtube.com/watch?v=0yg1LI1-q60


"YOU'RE NOTE THE SAME" LIVE AT THE LIMELIGHT - STORMZONE


https://www.youtube.com/watch?v=v4XyrBpmsr0



"YOU´RE NOT THE SAME" - THE STORY BEHIND THE SONG!!


https://www.youtube.com/watch?v=AZm4NvxWQ8c



Bea H.